What's New

ZED SDK 2.8 introduces streaming ZED's video feed across a network, turning ZED cameras into IP cameras. It also adds support for point cloud-based spatial mapping, an improved Jetson installation process, major wrapper/plugin updates, and much more. Read More

New Features

    Streaming over IP network

  • ZED SDK 2.8 introduces a brand new streaming feature. Users can now connect as many ZED cameras as needed directly to a network and conveniently access the video feeds simultaneously, on multiple devices and applications. Get Started
  • Also, Ethernet cabling greatly extends the distance allowed between the ZED camera and the host device making installation and placement of ZED cameras more flexible and scalable.

    ROS 2

  • Introducing a brand new ROS 2 wrapper for the ZED SDK, taking advantage of all the new features and optimization of this new ROS release.


  • Added Streaming capabilities. The ZED SDK can now stream data from local cameras over the network, for multiple remote computers running the SDK to use as input.
  • Added support for scanning into point clouds using Spatial Mapping.
  • Worked with NVIDIA to solve an issue on Jetson preventing the ZED Mini from being detected after reboot. Fix is available in Jetpack 4.2 and will be applied to older versions.
  • Fixed an issue on Jetson TX2 leading to incorrect floor plane detection with the ZED Mini.
  • Fixed image timestamping issue that could lead to offsets when using getTimestamp(TIME_REFERENCE_IMAGE).


  • Added input.setFromStream(...) function in InitParameters to open a streaming camera.
  • Added enableStreaming(...) and disableStreaming() functions to start and stop a stream from a camera.
  • Added StreamingParameters structure to setup custom bitrate, port and codec of a camera stream.
  • Added isStreamingEnabled() function to get the streaming status of a camera.
  • Added getStreamingDeviceList() function to list the camera streams available on the network.

    Spatial Mapping

  • Added map_type parameter in SpatialMappingParameters to select between mesh or point cloud-based mapping.
  • Added SPATIAL_MAP_TYPE enumerate to list available mapping types (mesh vs. point cloud).
  • Added extractWholeSpatialMap(...) function, deprecating extractWholeMesh(...).
  • Added retrieveSpatialMapAsync(...) function, deprecating retrieveMeshAsync(...).
  • Added requestSpatialMapAsync() function, deprecating requestMeshAsync().
  • Added getSpatialMapRequestStatusAsync() function, deprecating getMeshRequestStatusAsync().
  • Fixed an issue that could lead to a crash during mesh texturing in Unity.


  • Added CAMERA_SETTINGS_LED_STATUS in CAMERA_SETTINGS to allow users to enable or disable the camera LED.
  • Updated Jetson installers. There is now one installer per Jetpack version that covers all supported Jetson boards, instead of one installer per board and per Jetpack.


  • Fixed memory leak in disableRecording() function.

    Positional Tracking

  • Added enable_imu_fusion parameter in TrackingParameters to disable camera-IMU odometry fusion when using a ZED Mini in specific environments such as high vibration platforms.
  • Updated TrackingParameters.enable_pose_smoothing behavior to better track high-speed movements of the camera when disabled.
  • Updated Pose.pose_covariance behavior when using spatial memory. The covariance is now accessible when TrackingParameters.enable_spatial_memory is activated.
  • Deprecated Pose.pose_confidence attribute. Use Pose.pose_covariance instead.


  • Added a feature to ZEDfu to scan and export as fused point cloud.
  • Fixed a graphics resizing issue in ZED Explorer on Ubuntu 18.
  • Fixed an issue in SVO Editor that prevented cutting an SVO within the first few frames.


  • Updated API for compatibility with 2.8 release.
  • Added 2.8 streaming capabilities.
  • Added native OpenCV sample to open the camera without the ZED SDK on non-NVIDIA computers.


  • Updated API for compatibility with 2.8 release.
  • Moved parameters from launch files to YAML files. This makes them clearer and unifies parameters between different launch files.
  • Added minimum depth parameter (min_depth).
  • Added base_link to the TF tree to improve user experience when adding ZED cameras to a standard ROS robot configuration. Pose and Odometry are now referred to base_link instead of zed_camera_center.
  • Added a separated launch file for ZED Mini (zedm.launch and display_zedm.launch).
  • Added a service to set the ON/OFF status of the blue LED (firmware > 1523).
  • Added a service to toggle the status of the blue led (firmware > 1523).
  • Added a parameter to choose the default SVO compression mode for SVO recording.
  • Added 2D mode for stable navigation on planar surfaces.
  • Added option to set a fixed pose/odometry covariance or use the dynamic matrices calculated by the SDK.
  • Added SVO recording services.
  • Added zero-copy to Pointcloud publishing (thanks @RhysMcK).
  • Added dynamic parameter to change the frequency of point cloud publishing. Now the point cloud can have a frequency different from the grab frequency (always less than or equal to the grab frequency).
  • Added services to start/stop network streaming, which allows remote machines to acquire and process images using a ROS node or a "not ROS" application.
  • Added stereo side-by-side image topic for raw and rectified images.
  • Removed initial warning about TF not being available.
  • Improved console logging for a better vision of the node configuration.
  • Fixed additional minor issues.


  • Updated API for compatibility with 2.8 release.
  • Added support for multiple cameras on the same PC - complete refactoring of the plugin to support this.
  • Added Multicam sample to demonstrate how to use more than one ZED camera at once.
  • Added support for the SDK's new streaming features - direct USB connection no longer required.
  • Added Pose Smoothing to positional tracking relocalization. Enabling spatial memory for tracking no longer creates "jumps" in position estimation.
  • Added Estimate Initial Position feature to set the ZED's pitch and height based on automatic floor plane detection at start.
  • Removed dependence on Unity layers for showing the correct real-world feed to the proper camera. Users can now adjust ZED rig culling masks like any Unity Camera.
  • Moved Spatial Mapping and SVO recording/playback to ZEDManager, removing ZEDSpatialMappingManager and deprecating ZEDSVOManager.
  • Simplified how detected planes are drawn in scene, giving more control and allowing them to be drawn at the same time as a spatial mapping mesh.
  • Fixed ZED rig drift when tracked with ZEDControllerTracker. This was caused by how the latency compensation was handled.
  • Fixed long pause when closing applications while a ZED was initializing.
  • Updated controller scripts to work with SteamVR Unity plugin version 2.
  • Fixed additional minor issues.


  • Updated engine and plugin to support 2.8 release.
  • Added Pose Smoothing to positional tracking relocalization. Enabling spatial memory for tracking no longer creates "jumps" in position estimation.
  • Unreal enigne version updated to 4.21.

    Positional Tracking

  • Fixed IMU bias correction that could lead to slow movement not being correctly tracked.


  • Fixed automatic low recording bitrate when target FPS is not reached.


  • Fixed ZED Explorer image stall when taking a screenshot.
  • Removed debug message in ZED Explorer console.
SDK Downloads
The ZED SDK allows you to add depth and motion sensing to your application. Available as a standalone installer, the ZED SDK includes applications, tools and sample projects with source code. Please go to our GitHub page for additional resources, and check out the SDK documentation.
CUDA 10 (Recommended)
  • ZED SDK for Windows v2.8 (Windows 7-10)
  • ZED SDK for Ubuntu 18 v2.8
  • ZED SDK for Ubuntu 16 v2.8
  • CUDA 9
  • ZED SDK for Windows v2.8 (Windows 7-10)
  • ZED SDK for Ubuntu 16 v2.8

  • Jetson
  • ZED SDK for Jetpack 3.3 v2.8 (Jetson TX1 / TX2, CUDA 9)
  • ZED SDK for Jetpack 4.2 v2.8 (Jetson Nano / TX2 / Xavier, CUDA 10)
  • Plugins
    Build applications with your favorite tools and development environments using these standalone packages, which provide access to the complete feature set of the ZED SDK.
    ZED World is a standalone application that allows you to experience mixed reality with stereo pass-through in VR headsets. Requires ZED Mini, Oculus Rift or HTC Vive.
    For older releases and changelog, see the ZED SDK release archive.